An important aspect of game development is to have assets that can represent the game’s idea just as you want it. Unfortunately, there’s not always chance to buy or find them for free on the web.
You could always choose different assets from places like:
Ok, but that’s not the point here.
Of course it’s important to find those assets, but stop right there!
Before you start prototyping your idea with an asset that will change that same idea only to fit the asset properties... you could start using primitive objects from Unity that you could easily replace later in the way.
Just like I did in the last post, where I changed 3D cubes and capsules to start using suitable sprites for my space shooter game:
Upgrading from a prototype to a work of art in Unity
A detailed guide about upgrading from a prototype to a work of art with Unity
I mean, some of the benefits of using primitive objects to represent future assets are:
- Early detection of issues with the game mechanics.
- Definition of a cleaner idea of the game.
- Saving lots of time while developing interactions between gameobjects in the scene.
- Modifying the objects to fit your game idea is much faster.
- You won’t spend a single coin to start your game.
- Opens the way to find valuable ideas that could make it to the final product.
- Receive constant feedback from others (possible investors).
- And many more!
On the other hand, if you aren’t really sure about what you want your game to look like, maybe then you could get inspiration from the assets you see on the web like the creator of The First Tree, who didn’t know how to code but that didn’t stopped him at all.
He started using Unity after a friend of his told him about and he kept looking for ways to make his game. Now he’s become an indie developer with a successful game in several platforms and I don’t think that he will stop making awesome games in the future.
If you want to know more about his story, check his YouTube channel:
And that’s it, I hope you can choose wisely how to start your game with Unity! :D. I’ll see you in the next post, where I’ll continue developing the space shooter game mechanics.