Unity Guide

Creating a Skybox in Unity

A quick guide about how to create a Skybox in Unity

Fernando Alcantara Santana
Nerd For Tech
Published in
3 min readJul 2, 2021

--

Objective: Create and implement a Skybox using Unity.

In the last post I covered how to create a transparent window. Now, it’s time to create and implement a new Skybox that will give a new look to the horizon of a scene in Unity.

Creating the Skybox

We have the next scene in Unity, where a default Skybox gives this look in the scene:

In order to create the new Skybox we’re going to use the next 6 textures:

Now, let’s create a new material for the Skybox. Once created, let’s change the Shader that the material uses to Skybox > 6 Sided:

Then, let’s drag the textures into their respective slots through the inspector:

Implementing the Skybox

And now, in order to implement the new Skybox material into the scene, let’s open the Lighting tab at Window > Rendering > Lighting:

Once opened, drag the new material with the skybox into the Environment tab option that stores the Skybox material:

Once that the new material is in the respective slot we’ll be able to see the Skybox implemented in the scene. This Skybox will provide the lighting source by default:

And that’s it, we implemented a new Skybox for our scene in Unity! :D. I’ll see you in the next post, where I’ll be showing some aspects of a 3D environment with Unity.

If you want to know more about me, feel free to connect with me on LinkedIn or visit my website :D

--

--

Fernando Alcantara Santana
Nerd For Tech

A passionate computer technology engineer and Unity developer that is always looking to grow in every aspect of life :).