Unity Guide
Creating a Skybox in Unity
A quick guide about how to create a Skybox in Unity
Objective: Create and implement a Skybox using Unity.
In the last post I covered how to create a transparent window. Now, it’s time to create and implement a new Skybox that will give a new look to the horizon of a scene in Unity.
Creating the Skybox
We have the next scene in Unity, where a default Skybox gives this look in the scene:
In order to create the new Skybox we’re going to use the next 6 textures:
Now, let’s create a new material for the Skybox. Once created, let’s change the Shader that the material uses to Skybox > 6 Sided:
Then, let’s drag the textures into their respective slots through the inspector:
Implementing the Skybox
And now, in order to implement the new Skybox material into the scene, let’s open the Lighting tab at Window > Rendering > Lighting:
Once opened, drag the new material with the skybox into the Environment tab option that stores the Skybox material:
Once that the new material is in the respective slot we’ll be able to see the Skybox implemented in the scene. This Skybox will provide the lighting source by default:
And that’s it, we implemented a new Skybox for our scene in Unity! :D. I’ll see you in the next post, where I’ll be showing some aspects of a 3D environment with Unity.